Sunday, September 29, 2013

Class 4, Assignment 3: Group building in OpenSim

 

Treasure Island

          First off, I would like to thank Amanda and Greg for being excellent group mates.  From the beginning everyone was prompt, communicative, and capable.  Everyone came prepared and we were able to hit the ground running with this assignment.  What follows is the entire process via screenshots in reverse order.  So you'll see how we started first and scroll down to our finished product at the end.  Please click on any image to see a larger version of it.


Workspace:  OSgrid via Kokua and Skype for VOIP






















 

"Here comes the sun, here comes the sunAnd I say it's all right"

**Finished Product**




"X" marks the spot!


*FIN*











Class 4, Assignment 4: Mars rover in OpenSim

Mars Rover - Original

** _____ Build Process _____ **





Building the struts was hands down the most difficult portion of this build...

Making sure I had things aligned properly...


Building the probe camera arm...

** _____ Finished Product _____ **


I added the solar panels because I saw them in other shots and wanted to have some different textures involved...









Class 4, Assignment 2h: OpenSim Terraforming

In order to Terraform land using Kokua viewer one must first access the build menu, as shown above.

I spent a good thirty minutes trying to find free land to terraform, visting as many different zones as I could find, and had no luck at all.  The above screenshot shows how one could terraform if permissions were made available by the land owner.    

Class 4, Assignment 2g: OpenSim Annoyances

The above screenshots show where to toggle the "Show Updates to Objects" feature.  Using Kokua viewer one must activate the Advanced menu, then the Developer menu.  Under the Developer menu find "Show Info" then find "Show Updates to Objects."  Or simply use the hotkey combination Ctrl-Alt-Shift+U (highlighted in purple in the top image).  The blue squares depicted in the second image are the update indicators showing the real-time updates being applied to objects in the room.


The above images show how to stop awkward animations that get stuck repeating in a loop.  The top image depicts my avatar stuck in a tip toeing motion.  By clicking the appropriate options indicated by the bottom image you can stop the annoying animation loop.

The image above show the various rendering options that can be accessed via the Advanced Menu.  You can toggle various options on and off, like the UI, footshadows, and dynamic textures.  One might want to turn off certain options to reduce annoying graphic glitches, improve performance, or even mute sounds.

Class 4, Assignment 2f: OpenSim Linking Prims


Five separate rings:  The red ring is selected and highlighted yellow...

By holding down the Shift key and clicking each object I have selected all five rings...

After clicking "Link" in the editor, I have connected all five objects into one master object.  The linked objects are highlighted in blue, while the "parent" object is highlighted yellow...


The above image shows how the linked objects operate as one.  In this instance, I stretched the linked objects all at once to make them much larger...

Class 4, Assignment 2e: OpenSim Prim Copying

Original

By holding shift and dragging the object in any direction a user can make an exact copy...

"Five Golden Rings!"

Class 4, Assignment 2d: OpenSim Building Grid

** _____ Series 1 _____ **


Lava Box:  The grid interface is shown.
Grid Options are shown.

** _____ Series 2 _____ **




Beginning to align Lava Box with Wood Box



Using the grid interface to snap the lava box into rotational alignment with the wood box...


Using grid interface to x and z axis of lava and wood boxes...


Both boxes aligned perfectly!

Class 4, Assignment 2c: OpenSim Undo

**_____ Series 1 _____**


Water box... 
Box moved and rotated

2 Undos later, its back to where it started!

**_____ Series 2 _____**


Each object you create maintains its own chain of events...

Oops!  I lost the wooden box in the water box...

By highlighting the water box, I was able to undo the last "stretch" command and reveal the wooden box.