BC 3D/VR - MT35801
Sunday, November 24, 2013
Class #12: Step 9 - Reference
PDF
1.)
Training_and_learning_for_crisis_management_using_a_virtual_simulation_gaming_environment
2.)
Our Princess Isin Another Castle: A review of Trends inSerious Gaming for Education
3.)
TangibleCollaborative Learning with a Mixed-Reality Game: EarthShake
4.)
Using MotionSensing for Learning: A SeriousNutrition Game
5.)
Collaboration,Engagement & Fun: How Youth Preferences in Video Gaming can Inform 21stCentury Education
Videos
1.)
The Gaming ofEducation
2.)
School teacherAnanth Pai Brings Video Games to the Classroom
3.)
Getting SeriousGames into the K-16 Classroom
4.)
Jane McGonigal:Gaming can make a better world
5.)
The Case forCyber-physical and Embedded Systems Education
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