BC 3D/VR - MT35801

Sunday, November 24, 2013

Class #12: Step 9 - Reference

PDF

1.)  Training_and_learning_for_crisis_management_using_a_virtual_simulation_gaming_environment
2.)  Our Princess Isin Another Castle:  A review of Trends inSerious Gaming for Education
3.)  TangibleCollaborative Learning with a Mixed-Reality Game:  EarthShake
4.)  Using MotionSensing for Learning:  A SeriousNutrition Game
5.)  Collaboration,Engagement & Fun: How Youth Preferences in Video Gaming can Inform 21stCentury Education


Videos

1.)  The Gaming ofEducation
2.)  School teacherAnanth Pai Brings Video Games to the Classroom
3.)  Getting SeriousGames into the K-16 Classroom
4.)  Jane McGonigal:Gaming can make a better world

5.)  The Case forCyber-physical and Embedded Systems Education
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Boston College - MT35801 Blogs (Fall 2013)

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Blog Archive

  • ▼  2013 (78)
    • ►  December (9)
    • ▼  November (11)
      • Class #12, Step 9: FINAL PROJECT: ADDING 10 NEW C...
      • Class #12: Step 9 - Reference
      • Class #12: FINAL PROJECT: ADDING 5 PDF PAPERS TO ...
      • Class #12: Step 8 -Reference
      • Class #12: FINAL PROJECT: TESTING MY FELLOW CLASS...
      • Final Project: Hands on with Meshmoon Lead Develo...
      • Class #12: MORE LEVELING UP IN WoW
      • Class #11: BUILDING MY IMMERSIVE LIBRARIES/MUSEUM
      • Class #11: Final Project Steps 1-4
      • Class 11: IMMERSIVE LIBRARIES AND MUSEUMS
      • Class 11: CONTINUING TO LEVEL UP IN WoW
    • ►  October (36)
    • ►  September (22)

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