“What will happen as virtual worlds, video games and simulators become even more realistic, and ultimately photo-realistic, and the avatars we use to represent ourselves become indistinguishable from real humans?”
When presented with the above question I cannot help but think of the movie "Gamer" starring Gerard Butler that came out in 2009. Sometime in the not so distant future, immersive gaming has evolved to the point where players control actual human beings in large simulated environments with potentially lethal consequences. The movie presents a dystopic view of a society that craves action, gore, and wealth so much that it revolves around two giant virtual reality games. One of which is only a few technological leaps beyond Second Life and another is a Deathmatch style game pitting prisoners against one another. Personally, I think it's entirely possible that we could one day see Immersive Illness on a near epidemic scale. Though, I don't necessarily see Virtual Realities degrading societies to depths worthy of Science Fiction movies.
Immersive Illness and computer addiction is a relatively new phenomena, having really only been diagnosed within the past 30 years or so. The addiction is very real, and in my opinion, no different than being addicted to alcohol or drugs. Gaming can affect all the same neural triggers that narcotics do, even changing adrenaline levels and creating emotional swings within a person. As a long time World of Warcraft player I have seen first hand the devastating effects a game like that can have on someone who needs an escape. I have witnessed people pass up on opportunities like a new job or even just social outings so that they could maintain their raid schedules and be fully outfitted in the most powerful gear. Fortunately when I started playing World of Warcraft, I had my life priorities in order and even though i competed at high levels for a time, I never let the game control my life. If I ever found myself thinking about passing up on something so I could get more game time, I used that as wake up call and immediately cancelled my subscription or took extended breaks (months or years). I think it also helps that I made some mistakes a few years prior due to some video game addiction symptoms, so I knew what I was getting into.
When I tried College directly after Highschool my grades started slipping in my second semester because I was playing Counterstrike and Half Life a bit too excessively over the LAN. I ended up dropping out of school and joining the Army instead. It was not entirely due to video games but my binging was a symptom of my unhappiness in my choice to attend College rather than serve. I was looking for an escape Ultimately joining the Army was the best decision I ever made, and my Counterstrike experience prepared me for the warning signs I eventually saw in World of Warcraft and other games. One of my good friends is still quite addicted to MMORPGs. He has played all of the major titles and it has crippled his life advancement in my opinion. In order to preserve his precious game time, he's passed up on job advancements, countless opportunities for self improvement, and sacrificed many of his personal relationships. He is constantly making excuses to justify his lot in life, saying there's nothing he could have done about this or that. It is clear to those around him though, what the downfall is.
Couple the rise of the internet and Moore's Law which roughly states that "computer technology advances 200% every 18 months," than it stands that the allure of immersive technology will only become greater. 12+ Million people played World of Warcraft at it's peak. As the computing power necessary to facilitate virtual worlds becomes more accessible to people all over the world it only makes sense that addiction rates will rise as well. Much like alcohol and drugs, Immersive Illness will threaten at risk persons at all levels of society. Western society in particular piles a lot of pressure on individuals. If companies keep going out of their way to produce games and technology that allow folks to escape the doldrums of every day life, I believe that people will start taking advantage of those escapes more and more. The addiction is already well under way, but I do not think it's being adequately recognized or dealt with. I do not think our society is heading for the dystopian ending that Gamer presents, but I do believe that Immersive Illness is real and should be respected.