Monday, October 14, 2013

Class 6, Assignment 4: Virtual World Affordances for Education and Training

What are the main affordances of virtual worlds in the context of teaching and training?

In general terms an affordance is the quality of a thing that allows it to perform its intended action.  For example:  A pencil affords writing, and handles provide affordance for holding.  In the context of teaching and training, affordances can be thought of those things that enable, or enhance education in a virtual world.  Some of the most important affordances of virtual worlds are as follows:  Enhanced experiential learning, increased student engagement, and more diversity in student populations.

When a student becomes immersed in a virtual world, often times the student is able to rely on more senses than they might typically get in a classroom or lecture hall, in order to more completely comprehend presented material.  Students can take in their surroundings, creating spatial awareness, as well as interacting directly with objects that may not be available in a classroom environment.  Consider architectural students in Boston being able to virtually walk through scaled models of the Parthenon, or the Sistine Chapel, for example.  Or consider, would be surgeons, practicing virtual open heart surgery before they move on to practicing with cadavers or expensive models.  Instructors can create realistic scenarios, and the student is able to fail, make mistakes, and most importantly, learn without devastating consequences. 

By entering a virtual world students take a more active role in the lesson, rather than just listening to an instructor drone on in a lecture.  Students can interact with each other, instructors, and objects, in real time.  Group work is easily performed in virtual worlds and all students, even socially awkward or shy individuals, can take active roles in interacting with the environment and solving complex problems.  Virtual worlds also create a level playing field for students -reaching across boundaries of culture, class, and geographical location.   Students from all over can meet in a virtual space in real time, creating more opportunities for learning and peer to peer interaction. 


Upcoming generations of students have been and will continue to be raised on technology.   Virtual Education is the logical progression of applying innovative learning models and methods that will keep these new students engaged and motivated.  Tech savvy educators can manipulate all variables within virtual worlds, thus creating very realistic learning environments that are accessible to students from all walks of life.  



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