Sunday, October 27, 2013

Class 8, Assignment 7: World of Warcraft vs JME

          I vastly prefer the Native Rendering Engine of World of Warcraft (WoW) versus the JME environment.  WoW is way faster to load up and the the chances of running into a fatal error crash are near zero.  Even though JME environments were reporting more than 1000+ frames per second (fps) in some cases, and WoW typically gives me only 100+, WoW still moves a lot more smoothly.
          I understand that WoW is a polished game, produced for millions of subscribers, with a budget in the multi-millions, but the dedicated servers, and the ease of use for the end user puts it far ahead in my opinion.  Though JME seems great for a development platform, and the accessibility to any user with the right Java update and an internet connection is not to be understated; the frequency of crashes and the slow response to input commands are still enough to keep me away from any JME games.


I have had an off and on subscription to WoW since it came out.  So I reupped and decided to travel all over the place to highlight some cool stuff.

Flying around in the snowy mountains.

Dinosaurs!

An underground realm...

An under water realm...

Some dragons impaled on spikes.... nbd.

Just a shot of my UI before and during combat.  These guys definitely killed me.

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